Bouncy Catapult
Bouncy Catapult is a physics-based arcade game where you launch a small cube toward targets and structures, using the strength and timing of each launch to clear the level. The controls are extremely simple, but getting a clean bounce is harder than repeatedly clicking and hoping the cube lands in the right place.
Bouncy Catapult is a physics-based arcade game where you launch a small cube toward targets and structures, using the strength and timing of each launch to clear the level. The controls are extremely simple, but getting a clean bounce is harder than repeatedly clicking and hoping the cube lands in the right place.
| Game Detail | Information |
|---|---|
| Game | Bouncy Catapult |
| Developer | Anvil Games |
| Genre | Arcade, Physics |
| Gameplay | Launch, bounce, hit targets and clear levels |
| Controls | Mouse click or tap |
| Supported Devices | Desktop, phone and tablet |
| Poki Release Date | March 2020 |
| Latest Browser Update | November 2020 |
| Rating | 4.5 |
| Votes | 49K+ |
| Main Mechanic | Physics-based catapult launching |
About Bouncy Catapult
Each level asks you to launch the cube and use its momentum to reach or destroy the required targets. The launch angle and strength affect where the cube travels and how it bounces after making contact.
A common mistake is focusing only on the first impact. The useful part is thinking about what happens after the cube bounces, because one good launch can sometimes reach several parts of the level.
Bouncy Catapult was built with the Defold game engine, and the developer documented the project publicly while it was being created. Bouncy Catapult developer diary on Defold
Latest Bouncy Catapult Update
The current browser listing shows November 2020 as the latest Poki update, following its March 2020 browser release.
Earlier development updates added coins, unlockable characters and rebalanced levels. The developer said level balancing was adjusted using gameplay data collected from thousands of players.
Bouncy Catapult Characters
The game started with a simple cube-like hero, but later development introduced nine unlockable characters.
Characters mainly change the visual side of the game rather than replacing its core physics mechanic. Progress still depends on controlling launches and clearing each level.
Bouncy Catapult Gameplay
Gameplay revolves around launching the character from a catapult or seesaw-like platform and letting physics carry it through the stage.
You need to judge power, position and bouncing rather than directly steering the character through the air. This makes every launch a small physics puzzle.
Controls
- Mouse Click: Launch or activate the jump
- Tap: Use the same action on touchscreen devices
Poki lists mouse clicking as the main browser control and supports desktop, phone and tablet play.
Defold’s own documentation explains how its engine handles mouse and touch input across game builds. Defold input documentation
Bouncy Catapult Physics And Bouncing
Bouncing is the mechanic that gives the game most of its challenge. Hitting the correct surface at a useful angle can send the cube toward another target instead of ending the movement immediately.
Defold supports simulated physical properties such as collision, friction and restitution, which controls how strongly an object bounces after impact. Defold physics documentation
This helps explain why small differences in launch position can produce noticeably different results.
Bouncy Catapult Coins And Progression
Coins were added during development to give players an extra objective inside each level. They also became connected with unlocking additional characters.
The useful approach is not always to rush directly toward the final target. A launch that collects coins while still completing the main objective can make progression more rewarding.
Bouncy Catapult Levels
Bouncy Catapult uses short, self-contained levels rather than one endless stage.
Layouts change the position of platforms, targets and objects, so a launch method that works in one stage may fail in the next. The developer also rebalanced levels using completion rates, time spent and skip frequency gathered from actual players.
That keeps the challenge focused on learning each layout rather than memorizing a complicated control system.
Who Created Bouncy Catapult?
Bouncy Catapult was created by Anvil Games. The developer’s public diary traces the project back to a prototype made on November 21, 2018, before later releases on mobile and the web.
The Poki version launched on March 28, 2020, after the game had already gone through several rounds of testing and level balancing.
App And Platforms
Bouncy Catapult has appeared on web, Android and iOS, although the older mobile store listings are no longer consistently available.
The current browser version supports:
- Desktop
- Phone
- Tablet
The browser edition was built using Defold’s HTML5 capabilities. Defold describes itself as a game engine designed for publishing 2D and 3D games across multiple platforms. Introduction to the Defold engine
Games Like Bouncy Catapult
Players who enjoy Bouncy Catapult will usually prefer games where a small number of controls are combined with physics, bouncing and level-based challenges.
Physics games, block games, launching games and short arcade puzzle titles are the closest match because success depends more on timing and trajectory than fast movement.
About This Game
Bouncy Catapult works because it turns one simple action into a physics problem.
There is little to learn before starting, but hitting the correct surface with the right amount of force can take several attempts. That makes it suitable for short sessions without making every level feel identical.
Related Categories
Bouncy Catapult fits naturally into:
- Arcade Games
- Physics Games
- Block Games
- Skill Games
- Casual Games
Poki currently classifies it primarily as an Arcade Game and also associates it with block and physics-based gameplay.
More Games From This Developer
Bouncy Catapult is closely associated with Anvil Games and the developer Marat Giliazov’s Defold development work.
The project’s public development history is unusually useful because it documents practical decisions such as adding coins, introducing characters, balancing levels from player data and preparing the HTML5 release rather than only presenting the final game.

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